CoreLinux++
0.4.32
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Structuring a system into subsystems helps reduce complexity. More...
#include <Facade.hpp>
Public Member Functions | |
Facade (void) | |
Default Constructor. | |
Facade (FacadeCref) | |
Copy Constructor. More... | |
virtual | ~Facade (void) |
Virtual Destructor. | |
FacadeRef | operator= (FacadeCref) |
Assignment operator overload. More... | |
bool | operator== (FacadeCref) const |
Equality operator overload. More... | |
bool | operator!= (FacadeCref) const |
Non-equality operator overload. More... | |
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CoreLinuxObject (void) | |
Default Constructor. | |
CoreLinuxObject (CoreLinuxObjectCref) | |
Copy Constructor. More... | |
virtual | ~CoreLinuxObject (void) |
Virtual Destructor. | |
CoreLinuxObjectRef | operator= (CoreLinuxObjectCref) |
Assignment operator overload. More... | |
bool | operator== (CoreLinuxObjectCref) const |
Equality operator overload. More... | |
bool | operator!= (CoreLinuxObjectCref) const |
Non-equality operator overload. More... | |
Structuring a system into subsystems helps reduce complexity.
A common design goal is to minimize the communication and dependencies between subsystems. A Facade defines a higher-level interface that makes the subsystem easier to use. This is also called a fat interface in some cases, and delegation model.
corelinux::Facade::Facade | ( | FacadeCref | aRef | ) |
Copy Constructor.
Facade | const reference |
bool corelinux::Facade::operator!= | ( | FacadeCref | aRef | ) | const |
Non-equality operator overload.
Facade | const reference |
References operator==().
FacadeRef corelinux::Facade::operator= | ( | FacadeCref | aRef | ) |
Assignment operator overload.
Facade | const reference |
References corelinux::CoreLinuxObject::operator=().
bool corelinux::Facade::operator== | ( | FacadeCref | aRef | ) | const |
Equality operator overload.
Facade | const reference |
Referenced by operator!=().